If you’ve downloaded the WiiWare version of Tales of Monkey Island , you may have noticed that it has a few framerate issues. Some of the problems can be attributed to heavy compression, but one Telltale representative thinks that there’s a larger issue at work. “The voices and textures are the way they are because we’re limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo abo
With numerous complaints about how the Wii version of Telltale’s Tales of Monkey Island performs poorly, particularly a slow frame-rate , Telltale’s programmer “Yare” talked a bit about why this is. “ The voices and textures are the way they are because we’re limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from one to ten gigabytes or more. Talk to Nintendo about this one.” “Frame rate issues will probably g

Telltale: iPhone More Powerful Than Wii

During an interview with Telltale Games, the developers made some eye-opening statements: “The voices and textures are the way they are because we’re limited to 40 megs for WiiWare titles,” he stated. ” The PC versions of our games are usually 150+ megs, and most modern games range anywhere from one to ten gigabytes or more. Talk to Nintendo about this one. “Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone i
That’s what Yare said on the Telltales Games Forums. Here’s the post and topic. For people that have pictures block here’s what it says…The voices and textures are the way they are because we’re limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from 1-10 gigabytes or more. Talk to Nintendo about this one.Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful con